The Short Man

Strange Shop Owner - Maybe Evil

Description:

Short Man: Male Gnome Rogue4 ; CR 4; Small Humanoid ( Gnome );

HD (4d6)+8; hp 29; Init +8; Spd Walk 15 ft.;

AC 19, touch 15, flat-footed 19,

Base Atk +3; Grp -1; Atk: +3 Melee (1d4+1/19-20/x2, *Dagger +1 ) or +7 Ranged (1d4+1/19-20/x2, *Dagger +1 (Thrown) , Range 10 ft. ) or ; Full Atk: +3 Melee (1d4+1/19-20/x2, *Dagger +1 ) or +7 Ranged (1d4+1/19-20/x2, *Dagger +1 (Thrown) , Range 10 ft. ) or ; SA: +4 Dodge bonus to Armor Class against monsters of the giant type, Evasion (Ex), +1 racial bonus on attack rolls against kobolds and goblinoids, +2 racial bonus on saving throws against illusions,

Speak with Animals (burrowing mammal only, duration 1 minute),

Sneak Attack, Trapfinding, Trap Sense Ability (Ex), Uncanny Dodge (Ex), ;

SQ: Low-light; AL: NE;

SV Fort +3, Ref +8, Will +2;

STR 10, DEX 18, CON 14, INT 12, WIS 12, CHA 15 .           

Skills and Feats: Appraise +4, Bluff +9, Decipher Script +5, Diplomacy +8, Disable Device +5, Disguise +4, Disguise (Act in character) +6, Escape Artist +4, Forgery +6, Gather Information +8, Hide +5, Intimidate +6, Knowledge (Local) +3, Listen +5, Move Silently +7, Open Lock +8, Sense Motive +2, Sleight of Hand +7, Spot +3, Tumble +3, Use Magic Device +4, Use Rope +6; Armor Proficiency (Light), Improved Initiative, Persuasive, Simple Weapon Proficiency.  

Possessions: Alchemist’s Fire (Flask); Alchemist’s Fire (Flask); Chain Shirt; Dagger +1; Gloves of Dexterity +2; Ring of Protection +1; Signet Ring; Dog (Guard) ; Dog (Guard) ; Dog (Guard) ;          

Innate Spell-Like Abilities: speak with burrowing mammals ( 1/Day) dancing lights ( 1/Day) ghost sound ( DC 12, 1/Day) prestidigitation ( DC 12, 1/Day)

Bio:

The Short Man

Fantasy Horror Serpymatt