Accolyte of the Masterminds - fantasy version of Jason Voorhees



Male Human fighter 6 / blackguard 6 CE medium humanoid (human, extraplanar)

Init +6; Senses Darkvision (60 ft.), Listen -1, Spot -1, Aura Aura of Despair, Aura of Evil, Languages Common

AC 25, touch 14, flat-footed 23 hp 117 (12 HD) DR 10/magic

Fort +13, Ref +6, Will +3Resistances Cold 10, Fire 10, Spell Resistance 17Speed 20 ft. (4 squares) Face 5 ft. Reach 5 ft.

Base Atk +12; Grp +19 Atk Options Cleave, Great Cleave, Improved Sunder, Power Attack, Smite Good,

Special Actions Rebuke Undead, Sneak Attack +1d6,

Class Spell-Like Abilities: detect good ( at will)

Abilities Str 24, Dex 14, Con 16, Int 10, Wis 8, Cha 8

Special Qualities Aura of Despair, Aura of Evil, Dark Blessing, Detect Good, Fiendish Servant, Poison Use, Resistance To Cold 10, Resistance To Fire 10,

Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Exotic Weapon Proficiency (Sword (Bastard)), Great Cleave, Improved Critical (Sword (Bastard)), Improved Initiative, Improved Sunder, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Sword (Bastard)), Weapon Specialization (Sword (Bastard))

Skills Bluff -1, Climb +6, Concentration +6, Diplomacy -1, Disguise -1, Gather Information -1, Heal -1, Hide +5, Intimidate +6, Jump +3, Knowledge (Religion) +2, Listen -1, Move Silently +10, Ride +3, Sense Motive -1, Spot -1, Survival -1, Swim +4, Use Rope +3,

Possessions amulet of natural armor +3; belt of giant strength +4; hide +5 (silent moves (improved)); ring of protection +2; signet ring;

Aura of Despair (Su) Enemies within 10 feet of you to take a -2 penalty on all saving throws.

Aura of Evil (Ex) Strong

Dark Blessing (Su)

Detect Good (Sp)

Fiendish Servant

Poison Use (Ex)

Rebuke Undead 0/day (turn level 4) (turn damage 2d6+3)

Resistance To Cold (Ex) You may ignore 10 points of Cold damage each time you take Cold damage

Resistance To Fire (Ex) You may ignore 10 points of Fire damage each time you take Fire damage

Smite Good (Su) +0 with one normal melee attack for +18 extra damge 3/daySneak Attack +1d6



Fantasy Horror Serpymatt